Anbox Cloud documentation
Anbox Cloud provides a rich software stack that enables you to run Android applications in the cloud for all kinds of different use cases, including high-performance streaming of graphics to desktop and mobile client devices.
Using container technology, Anbox Cloud is scalable from a single-machine installation that can run scores of single Android systems to an entire cluster of machines. It is based on powerful and battle-proven software from Canonical like LXD and Juju.
- Simple and straightforward deployment
- Management of the container and application life cycle while optimising for high density, performance and fast container boot times
- Platform integration tools to allow, for example, integration of existing streaming solutions
- Support for both x86 and Arm64 hardware, providing the same set of features
See the official Anbox Cloud website for more information.
|About Anbox Cloud||Learn about the differences between Anbox Cloud and the Anbox Cloud Appliance and about the components and architecture of the offering|
|About AMS||Understand the Anbox Management Service (AMS), which handles all aspects of the application and container life cycle|
|Install the Anbox Cloud Appliance||Install the Anbox Cloud Appliance, which is well suited for initial prototype and small scale deployments|
|How to deploy Anbox Cloud with Juju||Deploy the full Anbox Cloud solution to a public cloud|
Get started with Anbox Cloud (web dashboard)
Get started with Anbox Cloud (CLI)
|Go through the first steps of launching and accessing an Android container to familiarise yourself with Anbox Cloud, by using either the web dashboard or the command line interface|
Along with bug fixes and general improvements, Anbox Cloud 1.13 comes with:
- Direct rendering for Intel and AMD GPUs
- OpenGL ES 3.2 support
|Release notes||All new features, improvements and bug fixes|
|Release roadmap||Planned updates and features for upcoming releases|
Last updated 16 days ago.